It's never really too late to learn how to develop a game - and simulators can be depending on the idea one of the easiest things a new dev can make. Or maybe one of you guys might change it. Like maybe something so fantastic like a simulation where you play as a Toucan who fights off clearcutters or something. Perhaps something we've never seen before. It's very possible that someone will create a decent simulator of something on Roblox. And there's stuff that's inbetween and probably ignored since there isn't anything too special or fun about what the game is trying to simulate. There's stuff that looks like someone made in less than two hours and somehow manages to stay on the front page. There's stuff that would take years to make and probably will never get a release(bannerlord when). Simulator games are easy to make and easy to come up with ideas for.Īnd I don't mean every type of simulation is easy to make. So why are there so many shitty simulator games? Games like A Pirate's Life can be argued as simulators(you simulate playing as pirates vs other pirates). Jailbreak can arguably be called a simulator, whether you like the game or not, it's a decent game. One of my friends is addicted to Bee Swarm Sim(Toucan save him pls). There's simulator games in Roblox that people find enjoyable as well. They can be actually really fun to play - examples being stuff outside of Roblox like 18 Wheels of Steel or The Sims(except Freeplay/mobile/console versions). Then there's other simulators that either don't hit the mark, are cashgrab attempts(and I don't mean the random microtransaction here and there, I mean spamming your screen with "BUY THIS NOW"), or have been done so many times that you can probably make a tower of cards taller than every pyramid in Egypt for each one. There's some simulators that aren't too bad(mining ones usually are alright). They've been around for a decent amount of time(ranging in quality and types). Simulator games, well, don't have the best reputation on Roblox.
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